As a 3D Modeler at Flux Animation Studio, I play a pivotal role in crafting a wide range of projects. My responsibilities include asset and character creation, UV layout, texturing, and look development, with additional skills in environment layout and modeling. Adhering to stringent client requirements, I've contributed to diverse projects, including feature films, game trailers, and commercials, showcasing adaptability across various styles and genres.
I absolutely loved my time at Soul Machines. My key responsibility was creating human face assets for our database, starting from matching a base mesh to the scan and reference photos to sculpting FACS shapes and testing the animation. One of my other main tasks was assessing the quality of existing assets and fixing the issues if found. This job strongly encouraged me to perfect my problem solving and file management skills, and pursue facial modelling further.